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Old Feb 23, 2008, 02:07 AM // 02:07   #1
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Default Luxon vs. Kurzick

Is there really a side that wins more often?

I think it's Luxon, but not sure. Also, it seems like a lot of top ranked guilds are Kurzick, so maybe Kurzick is better. (even thought I doubt top guilds AB.)
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Old Feb 23, 2008, 02:11 AM // 02:11   #2
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I did some tallying a while ago, I can't find it though. Over something like 250 games, the win rate was higher on Luxon in all three territory depths. However, it varies hugely day by day, even more hugely game-by-game, and naturally the team with the terrain advantage is significantly more likely to win.
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Old Feb 23, 2008, 02:25 AM // 02:25   #3
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The easiest way to tell is by looking at border changes. A move in one direction shows the other side has won more games in a 3 hour period. Sure, you won't get exactly results (since maybe one team won 1000-50 one period and lost 500-600 the next), but is a much better indicator than your own personal experiences. The better you are (or the better your team created is), the higher the chance of winning. As a kurzick, I have about 40% win ratio in deep luxon, 60% in shallow luxon, 67% in neutral, 80%+ in shallow kurzick, and 90%+ in deep kurzick. Is that indicative of the normal gameplay? Of course not, or else the border will stay between deep and shallow luxon zones.
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Old Feb 23, 2008, 02:50 AM // 02:50   #4
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They also added something called the "momentum bonus" which skews the results. Basically, if the line goes in one direction, the win/loss rate needed to keep it moving that direction goes down. Keep in mind that the border USED to never hit deep because the shallow maps are obviously rigged and you need an extremely high amount of crap players to fall below 50% win rate on them.
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Old Feb 23, 2008, 03:36 AM // 03:36   #5
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Just a personal thought, but since its so easy to farm kurzick faction, and while possible for luxon faciton, its not as effective, so I would imagine more people (As to whether their good or not i have no idea) would be luxon since AB is the second best/funnest way to farm faction IMO. Could be wrong, just a thought.

In my experience, Luxon has been the better choice. Been in a guild thats been kurzick for a year, then Luxon, and I gotta say, more fun in Luxon side.
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Old Feb 23, 2008, 03:49 AM // 03:49   #6
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Quote:
Originally Posted by Riotgear
They also added something called the "momentum bonus" which skews the results. Basically, if the line goes in one direction, the win/loss rate needed to keep it moving that direction goes down. Keep in mind that the border USED to never hit deep because the shallow maps are obviously rigged and you need an extremely high amount of crap players to fall below 50% win rate on them.
I've seen it hit deep a few times before the change. Even if they didn't make the change, you'd still see more and more deep maps because a few groups of good players going in will skew the win ratio much more now than before since there's less total AB'ers.
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Old Feb 23, 2008, 11:04 AM // 11:04   #7
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Quote:
Originally Posted by holymasamune
I've seen it hit deep a few times before the change. Even if they didn't make the change, you'd still see more and more deep maps because a few groups of good players going in will skew the win ratio much more now than before since there's less total AB'ers.
I'd go as far as to say the best thing you can get in AB is something that is highly distracting, specifically a bond group with a monk that can mash SOA/SB/PS/SH on himself while he gets trained and his teammates take no damage, or something ridiculous like a Dervish/Obsidian tank that can waste extreme amounts of the other team's time.

Let's just say this is why "pest removal" is more important than shutdown. :P

Players that are good get less done than ones that aren't so much good as capable of exploiting the other team being bad.
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Old Feb 23, 2008, 10:40 PM // 22:40   #8
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luxons are winning more so it seems; but, i still win almost every match on the kurzick side.
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Old Feb 24, 2008, 05:22 PM // 17:22   #9
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I'm seriously tired of fighting as Luxon at Ancestral Lands! My win chance is like 30-40%!
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Old Feb 25, 2008, 03:36 PM // 15:36   #10
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Quote:
Originally Posted by Cherng Butter
I'm seriously tired of fighting as Luxon at Ancestral Lands! My win chance is like 30-40%!
You need a more organised team then. Even just one well-balanced, organised team can work wonders. Guildies, Alliance Members, Friends....anyone who shares the same mindset. I played AB a lot over the weekend and Luxon won a lot in the games I played in the Ancestral Lands. It just takes a few people to realise that running head-on into 2 energy minion masters + 8 other players = fail...and if those few people can split up and cap shrines behind the enemy's back it works out nicely.
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Old Feb 26, 2008, 11:33 AM // 11:33   #11
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an organised group of 4 guildies + 8 random guys allready significantly increases your winning chanses compared to you + 11 random guys. Get a monk, a fire ele, a BA/interrupt ranger and as 4th a melee prof and you got a 4-man squad ready to rumble
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Old Feb 26, 2008, 04:24 PM // 16:24   #12
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Quote:
Originally Posted by Reinfire
an organised group of 4 guildies + 8 random guys allready significantly increases your winning chanses compared to you + 11 random guys. Get a monk, a fire ele, a BA/interrupt ranger and as 4th a melee prof and you got a 4-man squad ready to rumble
If they don't run off in three different directions after the first shrine cap. They always do this when I decide to be masochistic and pug monk
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Old Feb 26, 2008, 05:19 PM // 17:19   #13
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Quote:
Originally Posted by Amadei
If they don't run off in three different directions after the first shrine cap. They always do this when I decide to be masochistic and pug monk
Sounds familiar

There's a small chance for improvement if, once accepted into a PUG, you ask who's the leader. If the rest of the team can't agree, leave while you still can. If there is a clear leader, announce that you will follow him/her no matter what and the rest of the team will receive monkey love only if they happen to be nearby. Those that intend to loiter away anyway better pack their own heals since this monk is not going to run around the map chasing headless chickens with a suicidal streak.
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Old Feb 26, 2008, 07:10 PM // 19:10   #14
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Quote:
Originally Posted by tmakinen
Sounds familiar

There's a small chance for improvement if, once accepted into a PUG, you ask who's the leader. If the rest of the team can't agree, leave while you still can. If there is a clear leader, announce that you will follow him/her no matter what and the rest of the team will receive monkey love only if they happen to be nearby. Those that intend to loiter away anyway better pack their own heals since this monk is not going to run around the map chasing headless chickens with a suicidal streak.
I always chase people. There's really very little that's as satisfying as bullstriking someone fleeing from you
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Old Feb 28, 2008, 07:35 AM // 07:35   #15
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Quote:
Originally Posted by tmakinen
Sounds familiar

There's a small chance for improvement if, once accepted into a PUG, you ask who's the leader. If the rest of the team can't agree, leave while you still can. If there is a clear leader, announce that you will follow him/her no matter what and the rest of the team will receive monkey love only if they happen to be nearby. Those that intend to loiter away anyway better pack their own heals since this monk is not going to run around the map chasing headless chickens with a suicidal streak.
Oh, I usually wind up figuring out who's the best player on the team and follow him/her around.
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Old Feb 28, 2008, 11:23 PM // 23:23   #16
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Actually, it seems that the Luxons lose everywhere now... they lose in Etnaran and Saltspray cause they mob, they lose in Kaanai cause of the glitch, they lose in Grenz and Ancestral because of the map.

I once tallied stuff, seemed that Luxons lose 70% of the battles... I take it that if any of you are heavy ABers, you'll probably see me berating mobbers =)
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Old Mar 01, 2008, 07:55 AM // 07:55   #17
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Quote:
Originally Posted by Taurucis
Actually, it seems that the Luxons lose everywhere now... they lose in Etnaran and Saltspray cause they mob, they lose in Kaanai cause of the glitch, they lose in Grenz and Ancestral because of the map.

I once tallied stuff, seemed that Luxons lose 70% of the battles... I take it that if any of you are heavy ABers, you'll probably see me berating mobbers =)
Naw, it's probably just because you were on an unlucky streak or just happened to be with other teams who are bad. I was with guildies on Saltspray Beach yesterday and we played around a dozen matches we all won (Kurz here). Back in the outpost, people were complaining about losing five matches in a row *shrug*. We're on Grenz Frontier as I'm typing this, so the Luxons must have done something right :P
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Old Mar 01, 2008, 08:15 PM // 20:15   #18
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My Generic team set up: 3 randomways + a promise nuker...The hacks of nuking for capping...A competent nuker does wonders...
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Old Mar 01, 2008, 08:44 PM // 20:44   #19
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Quote:
Originally Posted by Amadei
Naw, it's probably just because you were on an unlucky streak or just happened to be with other teams who are bad. I was with guildies on Saltspray Beach yesterday and we played around a dozen matches we all won (Kurz here). Back in the outpost, people were complaining about losing five matches in a row *shrug*. We're on Grenz Frontier as I'm typing this, so the Luxons must have done something right :P
When every single match you enter is a 500-40 loss, it's not an unlucky streak, it means that the intelligence of your side overall has gone down.
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Old Mar 02, 2008, 07:45 AM // 07:45   #20
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Quote:
Originally Posted by Taurucis
When every single match you enter is a 500-40 loss, it's not an unlucky streak, it means that the intelligence of your side overall has gone down.
:x That does suck, yeah, but I don't think the Luxons as a whole are worse. I mean, it was Ancestral pretty much all day yesterday (and playing a couple of matches there told me why -- the Kurzicks playing were absolutely terrible), so either the Luxons were better than the Kurzicks OR both sides were very bad, but the Kurzicks were worse
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